initialize method
Implementation
Future<Map<String, dynamic>> initialize(
{Map<String, dynamic>? options}) async {
Map<String, dynamic> _options = {};
_options.addAll(options ?? {});
final resp = await FlutterGlPlatform.instance.initialize_interface(options: _options);
textureId = resp["textureId"];
// used for web
_options["divId"] = textureId.toString();
openGL = OpenGL().init(_options);
return resp;
}