LibOpenGLES class
Properties
-
hashCode
→ int
-
The hash code for this object.
no setterinherited
-
runtimeType
→ Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
glActiveShaderProgram(int pipeline, int program)
→ void
-
-
glActiveTexture(int texture)
→ void
-
-
glAttachShader(int program, int shader)
→ void
-
-
glBeginQuery(int target, int id)
→ void
-
-
glBeginTransformFeedback(int primitiveMode)
→ void
-
-
glBindAttribLocation(int program, int index, Pointer<Int8> name)
→ void
-
-
glBindBuffer(int target, int buffer)
→ void
-
-
glBindBufferBase(int target, int index, int buffer)
→ void
-
-
glBindBufferRange(int target, int index, int buffer, int offset, int size)
→ void
-
-
glBindFramebuffer(int target, int framebuffer)
→ void
-
-
glBindImageTexture(int unit, int texture, int level, int layered, int layer, int access, int format)
→ void
-
-
glBindProgramPipeline(int pipeline)
→ void
-
-
glBindRenderbuffer(int target, int renderbuffer)
→ void
-
-
glBindSampler(int unit, int sampler)
→ void
-
-
glBindTexture(int target, int texture)
→ void
-
-
glBindTransformFeedback(int target, int id)
→ void
-
-
glBindVertexArray(int array)
→ void
-
-
glBindVertexBuffer(int bindingindex, int buffer, int offset, int stride)
→ void
-
-
glBlendBarrier()
→ void
-
-
glBlendColor(double red, double green, double blue, double alpha)
→ void
-
-
glBlendEquation(int mode)
→ void
-
-
glBlendEquationi(int buf, int mode)
→ void
-
-
glBlendEquationSeparate(int modeRGB, int modeAlpha)
→ void
-
-
glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha)
→ void
-
-
glBlendFunc(int sfactor, int dfactor)
→ void
-
-
glBlendFunci(int buf, int src, int dst)
→ void
-
-
glBlendFuncSeparate(int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha)
→ void
-
-
glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
→ void
-
-
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
→ void
-
-
glBufferData(int target, int size, Pointer<Void> data, int usage)
→ void
-
-
glBufferSubData(int target, int offset, int size, Pointer<Void> data)
→ void
-
-
glCheckFramebufferStatus(int target)
→ int
-
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glClear(int mask)
→ void
-
-
glClearBufferfi(int buffer, int drawbuffer, double depth, int stencil)
→ void
-
-
glClearBufferfv(int buffer, int drawbuffer, Pointer<Float> value)
→ void
-
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glClearBufferiv(int buffer, int drawbuffer, Pointer<Int32> value)
→ void
-
-
glClearBufferuiv(int buffer, int drawbuffer, Pointer<Uint32> value)
→ void
-
-
glClearColor(double red, double green, double blue, double alpha)
→ void
-
-
glClearDepthf(double d)
→ void
-
-
glClearStencil(int s)
→ void
-
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glClientWaitSync(Pointer<__GLsync> sync_1, int flags, int timeout)
→ int
-
-
glColorMask(int red, int green, int blue, int alpha)
→ void
-
-
glColorMaski(int index, int r, int g, int b, int a)
→ void
-
-
glCompileShader(int shader)
→ void
-
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glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Pointer<Void> data)
→ void
-
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glCompressedTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int imageSize, Pointer<Void> data)
→ void
-
-
glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Pointer<Void> data)
→ void
-
-
glCompressedTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int imageSize, Pointer<Void> data)
→ void
-
-
glCopyBufferSubData(int readTarget, int writeTarget, int readOffset, int writeOffset, int size)
→ void
-
-
glCopyImageSubData(int srcName, int srcTarget, int srcLevel, int srcX, int srcY, int srcZ, int dstName, int dstTarget, int dstLevel, int dstX, int dstY, int dstZ, int srcWidth, int srcHeight, int srcDepth)
→ void
-
-
glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border)
→ void
-
-
glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
→ void
-
-
glCopyTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, int width, int height)
→ void
-
-
glCreateProgram()
→ int
-
-
glCreateShader(int type)
→ int
-
-
glCreateShaderProgramv(int type, int count, Pointer<Pointer<Int8>> strings)
→ int
-
-
glCullFace(int mode)
→ void
-
-
glDebugMessageCallback(Pointer<NativeFunction<GLDEBUGPROC>> callback, Pointer<Void> userParam)
→ void
-
-
glDebugMessageControl(int source, int type, int severity, int count, Pointer<Uint32> ids, int enabled)
→ void
-
-
glDebugMessageInsert(int source, int type, int id, int severity, int length, Pointer<Int8> buf)
→ void
-
-
glDeleteBuffers(int n, Pointer<Uint32> buffers)
→ void
-
-
glDeleteFramebuffers(int n, Pointer<NativeType> framebuffers)
→ void
-
-
glDeleteProgram(int program)
→ void
-
-
glDeleteProgramPipelines(int n, Pointer<Uint32> pipelines)
→ void
-
-
glDeleteQueries(int n, Pointer<Uint32> ids)
→ void
-
-
glDeleteRenderbuffers(int n, Pointer<NativeType> renderbuffers)
→ void
-
-
glDeleteSamplers(int count, Pointer<Uint32> samplers)
→ void
-
-
glDeleteShader(int shader)
→ void
-
-
glDeleteSync(Pointer<__GLsync> sync_1)
→ void
-
-
glDeleteTextures(int n, Pointer<NativeType> textures)
→ void
-
-
glDeleteTransformFeedbacks(int n, Pointer<Uint32> ids)
→ void
-
-
glDeleteVertexArrays(int n, Pointer<Uint32> arrays)
→ void
-
-
glDepthFunc(int func)
→ void
-
-
glDepthMask(int flag)
→ void
-
-
glDepthRangef(double n, double f)
→ void
-
-
glDetachShader(int program, int shader)
→ void
-
-
glDisable(int cap)
→ void
-
-
glDisablei(int target, int index)
→ void
-
-
glDisableVertexAttribArray(int index)
→ void
-
-
glDispatchCompute(int num_groups_x, int num_groups_y, int num_groups_z)
→ void
-
-
glDispatchComputeIndirect(int indirect)
→ void
-
-
glDrawArrays(int mode, int first, int count)
→ void
-
-
glDrawArraysIndirect(int mode, Pointer<Void> indirect)
→ void
-
-
glDrawArraysInstanced(int mode, int first, int count, int instancecount)
→ void
-
-
glDrawBuffers(int n, Pointer<Uint32> bufs)
→ void
-
-
glDrawElements(int mode, int count, int type, Pointer<Void> indices)
→ void
-
-
glDrawElementsBaseVertex(int mode, int count, int type, Pointer<Void> indices, int basevertex)
→ void
-
-
glDrawElementsIndirect(int mode, int type, Pointer<Void> indirect)
→ void
-
-
glDrawElementsInstanced(int mode, int count, int type, Pointer<Void> indices, int instancecount)
→ void
-
-
glDrawElementsInstancedBaseVertex(int mode, int count, int type, Pointer<Void> indices, int instancecount, int basevertex)
→ void
-
-
glDrawRangeElements(int mode, int start, int end, int count, int type, Pointer<Void> indices)
→ void
-
-
glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Pointer<Void> indices, int basevertex)
→ void
-
-
glEnable(int cap)
→ void
-
-
glEnablei(int target, int index)
→ void
-
-
glEnableVertexAttribArray(int index)
→ void
-
-
glEndQuery(int target)
→ void
-
-
glEndTransformFeedback()
→ void
-
-
glFenceSync(int condition, int flags)
→ Pointer<__GLsync>
-
-
glFinish()
→ void
-
-
glFlush()
→ void
-
-
glFlushMappedBufferRange(int target, int offset, int length)
→ void
-
-
glFramebufferParameteri(int target, int pname, int param)
→ void
-
-
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer)
→ void
-
-
glFramebufferTexture(int target, int attachment, int texture, int level)
→ void
-
-
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level)
→ void
-
-
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
→ void
-
-
glFrontFace(int mode)
→ void
-
-
glGenBuffers(int n, Pointer<Uint32> buffers)
→ void
-
-
glGenerateMipmap(int target)
→ void
-
-
glGenFramebuffers(int n, Pointer<Uint32> framebuffers)
→ void
-
-
glGenProgramPipelines(int n, Pointer<Uint32> pipelines)
→ void
-
-
glGenQueries(int n, Pointer<Uint32> ids)
→ void
-
-
glGenRenderbuffers(int n, Pointer<Uint32> renderbuffers)
→ void
-
-
glGenSamplers(int count, Pointer<Uint32> samplers)
→ void
-
-
glGenTextures(int n, Pointer<Uint32> textures)
→ void
-
-
glGenTransformFeedbacks(int n, Pointer<Uint32> ids)
→ void
-
-
glGenVertexArrays(int n, Pointer<Uint32> arrays)
→ void
-
-
glGetActiveAttrib(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
→ void
-
-
glGetActiveUniform(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<NativeType> name)
→ void
-
-
glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, Pointer<Int32> params)
→ void
-
-
glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, Pointer<Int32> length, Pointer<Int8> uniformBlockName)
→ void
-
-
glGetActiveUniformsiv(int program, int uniformCount, Pointer<Uint32> uniformIndices, int pname, Pointer<Int32> params)
→ void
-
-
glGetAttachedShaders(int program, int maxCount, Pointer<Int32> count, Pointer<Uint32> shaders)
→ void
-
-
glGetAttribLocation(int program, Pointer<Int8> name)
→ int
-
-
glGetBooleani_v(int target, int index, Pointer<Uint8> data)
→ void
-
-
glGetBooleanv(int pname, Pointer<Uint8> data)
→ void
-
-
glGetBufferParameteri64v(int target, int pname, Pointer<Int64> params)
→ void
-
-
glGetBufferParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetBufferPointerv(int target, int pname, Pointer<Pointer<Void>> params)
→ void
-
-
glGetDebugMessageLog(int count, int bufSize, Pointer<Uint32> sources, Pointer<Uint32> types, Pointer<Uint32> ids, Pointer<Uint32> severities, Pointer<Int32> lengths, Pointer<Int8> messageLog)
→ int
-
-
glGetError()
→ int
-
-
glGetFloatv(int pname, Pointer<Float> data)
→ void
-
-
glGetFragDataLocation(int program, Pointer<Int8> name)
→ int
-
-
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, Pointer<Int32> params)
→ void
-
-
glGetFramebufferParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetGraphicsResetStatus()
→ int
-
-
glGetInteger64i_v(int target, int index, Pointer<Int64> data)
→ void
-
-
glGetInteger64v(int pname, Pointer<Int64> data)
→ void
-
-
glGetIntegeri_v(int target, int index, Pointer<Int32> data)
→ void
-
-
glGetIntegerv(int pname, Pointer<Int32> data)
→ void
-
-
glGetInternalformativ(int target, int internalformat, int pname, int bufSize, Pointer<Int32> params)
→ void
-
-
glGetMultisamplefv(int pname, int index, Pointer<Float> val)
→ void
-
-
glGetnUniformfv(int program, int location, int bufSize, Pointer<Float> params)
→ void
-
-
glGetnUniformiv(int program, int location, int bufSize, Pointer<Int32> params)
→ void
-
-
glGetnUniformuiv(int program, int location, int bufSize, Pointer<Uint32> params)
→ void
-
-
glGetObjectLabel(int identifier, int name, int bufSize, Pointer<Int32> length, Pointer<Int8> label)
→ void
-
-
glGetObjectPtrLabel(Pointer<Void> ptr, int bufSize, Pointer<Int32> length, Pointer<Int8> label)
→ void
-
-
glGetPointerv(int pname, Pointer<Pointer<Void>> params)
→ void
-
-
glGetProgramBinary(int program, int bufSize, Pointer<Int32> length, Pointer<Uint32> binaryFormat, Pointer<Void> binary)
→ void
-
-
glGetProgramInfoLog(int program, int bufSize, Pointer<Int32> length, Pointer<Int8> infoLog)
→ void
-
-
glGetProgramInterfaceiv(int program, int programInterface, int pname, Pointer<Int32> params)
→ void
-
-
glGetProgramiv(int program, int pname, Pointer<Int32> params)
→ void
-
-
glGetProgramPipelineInfoLog(int pipeline, int bufSize, Pointer<Int32> length, Pointer<Int8> infoLog)
→ void
-
-
glGetProgramPipelineiv(int pipeline, int pname, Pointer<Int32> params)
→ void
-
-
glGetProgramResourceIndex(int program, int programInterface, Pointer<Int8> name)
→ int
-
-
glGetProgramResourceiv(int program, int programInterface, int index, int propCount, Pointer<Uint32> props, int bufSize, Pointer<Int32> length, Pointer<Int32> params)
→ void
-
-
glGetProgramResourceLocation(int program, int programInterface, Pointer<Int8> name)
→ int
-
-
glGetProgramResourceName(int program, int programInterface, int index, int bufSize, Pointer<Int32> length, Pointer<Int8> name)
→ void
-
-
glGetQueryiv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetQueryObjectuiv(int id, int pname, Pointer<Uint32> params)
→ void
-
-
glGetRenderbufferParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetSamplerParameterfv(int sampler, int pname, Pointer<Float> params)
→ void
-
-
glGetSamplerParameterIiv(int sampler, int pname, Pointer<Int32> params)
→ void
-
-
glGetSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> params)
→ void
-
-
glGetSamplerParameteriv(int sampler, int pname, Pointer<Int32> params)
→ void
-
-
glGetShaderInfoLog(int shader, int bufSize, Pointer<Int32> length, Pointer<Int8> infoLog)
→ void
-
-
glGetShaderiv(int shader, int pname, Pointer<Int32> params)
→ void
-
-
glGetShaderPrecisionFormat(int shadertype, int precisiontype, Pointer<Int32> range, Pointer<Int32> precision)
→ void
-
-
glGetShaderSource(int shader, int bufSize, Pointer<Int32> length, Pointer<Int8> source)
→ void
-
-
glGetString(int name)
→ Pointer<NativeType>
-
-
glGetStringi(int name, int index)
→ Pointer<NativeType>
-
-
glGetSynciv(Pointer<__GLsync> sync_1, int pname, int bufSize, Pointer<Int32> length, Pointer<Int32> values)
→ void
-
-
glGetTexLevelParameterfv(int target, int level, int pname, Pointer<Float> params)
→ void
-
-
glGetTexLevelParameteriv(int target, int level, int pname, Pointer<Int32> params)
→ void
-
-
glGetTexParameterfv(int target, int pname, Pointer<Float> params)
→ void
-
-
glGetTexParameterIiv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetTexParameterIuiv(int target, int pname, Pointer<Uint32> params)
→ void
-
-
glGetTexParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glGetTransformFeedbackVarying(int program, int index, int bufSize, Pointer<Int32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
→ void
-
-
glGetUniformBlockIndex(int program, Pointer<Int8> uniformBlockName)
→ int
-
-
glGetUniformfv(int program, int location, Pointer<Float> params)
→ void
-
-
glGetUniformIndices(int program, int uniformCount, Pointer<Pointer<Int8>> uniformNames, Pointer<Uint32> uniformIndices)
→ void
-
-
glGetUniformiv(int program, int location, Pointer<Int32> params)
→ void
-
-
glGetUniformLocation(int program, Pointer<Int8> name)
→ int
-
-
glGetUniformuiv(int program, int location, Pointer<Uint32> params)
→ void
-
-
glGetVertexAttribfv(int index, int pname, Pointer<Float> params)
→ void
-
-
glGetVertexAttribIiv(int index, int pname, Pointer<Int32> params)
→ void
-
-
glGetVertexAttribIuiv(int index, int pname, Pointer<Uint32> params)
→ void
-
-
glGetVertexAttribiv(int index, int pname, Pointer<Int32> params)
→ void
-
-
glGetVertexAttribPointerv(int index, int pname, Pointer<Pointer<Void>> pointer)
→ void
-
-
glHint(int target, int mode)
→ void
-
-
glInvalidateFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments)
→ void
-
-
glInvalidateSubFramebuffer(int target, int numAttachments, Pointer<Uint32> attachments, int x, int y, int width, int height)
→ void
-
-
glIsBuffer(int buffer)
→ int
-
-
glIsEnabled(int cap)
→ int
-
-
glIsEnabledi(int target, int index)
→ int
-
-
glIsFramebuffer(int framebuffer)
→ int
-
-
glIsProgram(int program)
→ int
-
-
glIsProgramPipeline(int pipeline)
→ int
-
-
glIsQuery(int id)
→ int
-
-
glIsRenderbuffer(int renderbuffer)
→ int
-
-
glIsSampler(int sampler)
→ int
-
-
glIsShader(int shader)
→ int
-
-
glIsSync(Pointer<__GLsync> sync_1)
→ int
-
-
glIsTexture(int texture)
→ int
-
-
glIsTransformFeedback(int id)
→ int
-
-
glIsVertexArray(int array)
→ int
-
-
glLineWidth(double width)
→ void
-
-
glLinkProgram(int program)
→ void
-
-
glMapBufferRange(int target, int offset, int length, int access)
→ Pointer<Void>
-
-
glMemoryBarrier(int barriers)
→ void
-
-
glMemoryBarrierByRegion(int barriers)
→ void
-
-
glMinSampleShading(double value)
→ void
-
-
glObjectLabel(int identifier, int name, int length, Pointer<Int8> label)
→ void
-
-
glObjectPtrLabel(Pointer<Void> ptr, int length, Pointer<Int8> label)
→ void
-
-
glPatchParameteri(int pname, int value)
→ void
-
-
glPauseTransformFeedback()
→ void
-
-
glPixelStorei(int pname, int param)
→ void
-
-
glPolygonOffset(double factor, double units)
→ void
-
-
glPopDebugGroup()
→ void
-
-
glPrimitiveBoundingBox(double minX, double minY, double minZ, double minW, double maxX, double maxY, double maxZ, double maxW)
→ void
-
-
glProgramBinary(int program, int binaryFormat, Pointer<Void> binary, int length)
→ void
-
-
glProgramParameteri(int program, int pname, int value)
→ void
-
-
glProgramUniform1f(int program, int location, double v0)
→ void
-
-
glProgramUniform1fv(int program, int location, int count, Pointer<Float> value)
→ void
-
-
glProgramUniform1i(int program, int location, int v0)
→ void
-
-
glProgramUniform1iv(int program, int location, int count, Pointer<Int32> value)
→ void
-
-
glProgramUniform1ui(int program, int location, int v0)
→ void
-
-
glProgramUniform1uiv(int program, int location, int count, Pointer<Uint32> value)
→ void
-
-
glProgramUniform2f(int program, int location, double v0, double v1)
→ void
-
-
glProgramUniform2fv(int program, int location, int count, Pointer<Float> value)
→ void
-
-
glProgramUniform2i(int program, int location, int v0, int v1)
→ void
-
-
glProgramUniform2iv(int program, int location, int count, Pointer<Int32> value)
→ void
-
-
glProgramUniform2ui(int program, int location, int v0, int v1)
→ void
-
-
glProgramUniform2uiv(int program, int location, int count, Pointer<Uint32> value)
→ void
-
-
glProgramUniform3f(int program, int location, double v0, double v1, double v2)
→ void
-
-
glProgramUniform3fv(int program, int location, int count, Pointer<Float> value)
→ void
-
-
glProgramUniform3i(int program, int location, int v0, int v1, int v2)
→ void
-
-
glProgramUniform3iv(int program, int location, int count, Pointer<Int32> value)
→ void
-
-
glProgramUniform3ui(int program, int location, int v0, int v1, int v2)
→ void
-
-
glProgramUniform3uiv(int program, int location, int count, Pointer<Uint32> value)
→ void
-
-
glProgramUniform4f(int program, int location, double v0, double v1, double v2, double v3)
→ void
-
-
glProgramUniform4fv(int program, int location, int count, Pointer<Float> value)
→ void
-
-
glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3)
→ void
-
-
glProgramUniform4iv(int program, int location, int count, Pointer<Int32> value)
→ void
-
-
glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3)
→ void
-
-
glProgramUniform4uiv(int program, int location, int count, Pointer<Uint32> value)
→ void
-
-
glProgramUniformMatrix2fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix3fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix4fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glPushDebugGroup(int source, int id, int length, Pointer<Int8> message)
→ void
-
-
glReadBuffer(int src)
→ void
-
-
glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Pointer<Void> data)
→ void
-
-
glReadPixels(int x, int y, int width, int height, int format, int type, Pointer<NativeType> pixels)
→ void
-
-
glReleaseShaderCompiler()
→ void
-
-
glRenderbufferStorage(int target, int internalformat, int width, int height)
→ void
-
-
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
→ void
-
-
glResumeTransformFeedback()
→ void
-
-
glSampleCoverage(double value, int invert)
→ void
-
-
glSampleMaski(int maskNumber, int mask)
→ void
-
-
glSamplerParameterf(int sampler, int pname, double param)
→ void
-
-
glSamplerParameterfv(int sampler, int pname, Pointer<Float> param)
→ void
-
-
glSamplerParameteri(int sampler, int pname, int param)
→ void
-
-
glSamplerParameterIiv(int sampler, int pname, Pointer<Int32> param)
→ void
-
-
glSamplerParameterIuiv(int sampler, int pname, Pointer<Uint32> param)
→ void
-
-
glSamplerParameteriv(int sampler, int pname, Pointer<Int32> param)
→ void
-
-
glScissor(int x, int y, int width, int height)
→ void
-
-
glShaderBinary(int count, Pointer<Uint32> shaders, int binaryformat, Pointer<Void> binary, int length)
→ void
-
-
glShaderSource(int shader, int count, Pointer<Pointer<Int8>> string, Pointer<Int32> length)
→ void
-
-
glStencilFunc(int func, int ref, int mask)
→ void
-
-
glStencilFuncSeparate(int face, int func, int ref, int mask)
→ void
-
-
glStencilMask(int mask)
→ void
-
-
glStencilMaskSeparate(int face, int mask)
→ void
-
-
glStencilOp(int fail, int zfail, int zpass)
→ void
-
-
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
→ void
-
-
glTexBuffer(int target, int internalformat, int buffer)
→ void
-
-
glTexBufferRange(int target, int internalformat, int buffer, int offset, int size)
→ void
-
-
glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Pointer<Void> pixels)
→ void
-
-
glTexImage3D(int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Pointer<Void> pixels)
→ void
-
-
glTexParameterf(int target, int pname, double param)
→ void
-
-
glTexParameterfv(int target, int pname, Pointer<Float> params)
→ void
-
-
glTexParameteri(int target, int pname, int param)
→ void
-
-
glTexParameterIiv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glTexParameterIuiv(int target, int pname, Pointer<Uint32> params)
→ void
-
-
glTexParameteriv(int target, int pname, Pointer<Int32> params)
→ void
-
-
glTexStorage2D(int target, int levels, int internalformat, int width, int height)
→ void
-
-
glTexStorage2DMultisample(int target, int samples, int internalformat, int width, int height, int fixedsamplelocations)
→ void
-
-
glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth)
→ void
-
-
glTexStorage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, int fixedsamplelocations)
→ void
-
-
glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Pointer<NativeType> pixels)
→ void
-
-
glTexSubImage3D(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Pointer<Void> pixels)
→ void
-
-
glTransformFeedbackVaryings(int program, int count, Pointer<Pointer<Int8>> varyings, int bufferMode)
→ void
-
-
glUniform1f(int location, double v0)
→ void
-
-
glUniform1fv(int location, int count, Pointer<Float> value)
→ void
-
-
glUniform1i(int location, int v0)
→ void
-
-
glUniform1iv(int location, int count, Pointer<Int32> value)
→ void
-
-
glUniform1ui(int location, int v0)
→ void
-
-
glUniform1uiv(int location, int count, Pointer<Uint32> value)
→ void
-
-
glUniform2f(int location, double v0, double v1)
→ void
-
-
glUniform2fv(int location, int count, Pointer<Float> value)
→ void
-
-
glUniform2i(int location, int v0, int v1)
→ void
-
-
glUniform2iv(int location, int count, Pointer<Int32> value)
→ void
-
-
glUniform2ui(int location, int v0, int v1)
→ void
-
-
glUniform2uiv(int location, int count, Pointer<Uint32> value)
→ void
-
-
glUniform3f(int location, double v0, double v1, double v2)
→ void
-
-
glUniform3fv(int location, int count, Pointer<Float> value)
→ void
-
-
glUniform3i(int location, int v0, int v1, int v2)
→ void
-
-
glUniform3iv(int location, int count, Pointer<Int32> value)
→ void
-
-
glUniform3ui(int location, int v0, int v1, int v2)
→ void
-
-
glUniform3uiv(int location, int count, Pointer<Uint32> value)
→ void
-
-
glUniform4f(int location, double v0, double v1, double v2, double v3)
→ void
-
-
glUniform4fv(int location, int count, Pointer<NativeType> value)
→ void
-
-
glUniform4i(int location, int v0, int v1, int v2, int v3)
→ void
-
-
glUniform4iv(int location, int count, Pointer<Int32> value)
→ void
-
-
glUniform4ui(int location, int v0, int v1, int v2, int v3)
→ void
-
-
glUniform4uiv(int location, int count, Pointer<Uint32> value)
→ void
-
-
glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
→ void
-
-
glUniformMatrix2fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix2x3fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix2x4fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix3fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix3x2fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix3x4fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix4fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix4x2fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUniformMatrix4x3fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
-
glUnmapBuffer(int target)
→ int
-
-
glUseProgram(int program)
→ void
-
-
glUseProgramStages(int pipeline, int stages, int program)
→ void
-
-
glValidateProgram(int program)
→ void
-
-
glValidateProgramPipeline(int pipeline)
→ void
-
-
glVertexAttrib1f(int index, double x)
→ void
-
-
glVertexAttrib1fv(int index, Pointer<Float> v)
→ void
-
-
glVertexAttrib2f(int index, double x, double y)
→ void
-
-
glVertexAttrib2fv(int index, Pointer<Float> v)
→ void
-
-
glVertexAttrib3f(int index, double x, double y, double z)
→ void
-
-
glVertexAttrib3fv(int index, Pointer<Float> v)
→ void
-
-
glVertexAttrib4f(int index, double x, double y, double z, double w)
→ void
-
-
glVertexAttrib4fv(int index, Pointer<Float> v)
→ void
-
-
glVertexAttribBinding(int attribindex, int bindingindex)
→ void
-
-
glVertexAttribDivisor(int index, int divisor)
→ void
-
-
glVertexAttribFormat(int attribindex, int size, int type, int normalized, int relativeoffset)
→ void
-
-
glVertexAttribI4i(int index, int x, int y, int z, int w)
→ void
-
-
glVertexAttribI4iv(int index, Pointer<Int32> v)
→ void
-
-
glVertexAttribI4ui(int index, int x, int y, int z, int w)
→ void
-
-
glVertexAttribI4uiv(int index, Pointer<Uint32> v)
→ void
-
-
glVertexAttribIFormat(int attribindex, int size, int type, int relativeoffset)
→ void
-
-
glVertexAttribIPointer(int index, int size, int type, int stride, Pointer<Void> pointer)
→ void
-
-
glVertexAttribPointer(int index, int size, int type, int normalized, int stride, Pointer<Void> pointer)
→ void
-
-
glVertexBindingDivisor(int bindingindex, int divisor)
→ void
-
-
glViewport(int x, int y, int width, int height)
→ void
-
-
glWaitSync(Pointer<__GLsync> sync_1, int flags, int timeout)
→ void
-
-
noSuchMethod(Invocation invocation)
→ dynamic
-
Invoked when a nonexistent method or property is accessed.
inherited
-
toString()
→ String
-
A string representation of this object.
inherited