uniformMatrix3fvNormal method

void uniformMatrix3fvNormal(
  1. dynamic location,
  2. bool transpose,
  3. List<num> value
)

Implementation

void uniformMatrix3fvNormal(location, bool transpose, List<num> value) {
  var arrayPointer = toPointer(value);
  gl.glUniformMatrix3fv(
      location, value.length ~/ 9, transpose ? 1 : 0, arrayPointer);
  calloc.free(arrayPointer);
  return;
}