uniform1iv method

void uniform1iv(
  1. dynamic location,
  2. dynamic value
)

Implementation

void uniform1iv(location, value) {
  int count = value.length;
  final valuePtr = calloc<Int32>(count);
  valuePtr.asTypedList(count).setAll(0, value);
  return gl.glUniform1iv(location, count, valuePtr);
}