texStorage2D method

void texStorage2D(
  1. int target,
  2. int levels,
  3. int internalformat,
  4. int width,
  5. int height,
)

Implementation

void texStorage2D(int target, int levels, int internalformat, int width, int height) {
  return gl.glTexStorage2D(target, levels, internalformat, width, height);
}