invalidateFramebuffer method

void invalidateFramebuffer(
  1. dynamic target,
  2. dynamic attachments
)

Implementation

void invalidateFramebuffer(target, attachments) {
  // TODO  Failed to lookup symbol 'glInvalidateFramebuffer'
  // return gl.glInvalidateFramebuffer(target, attachments.length, toPointer(List<int>.from(attachments)) );
}