getShaderParameter method
Implementation
int getShaderParameter(v0, v1) {
var _pointer = calloc<Int32>();
gl.glGetShaderiv(v0, v1, _pointer);
final _v = _pointer.value;
calloc.free(_pointer);
return _v;
}
int getShaderParameter(v0, v1) {
var _pointer = calloc<Int32>();
gl.glGetShaderiv(v0, v1, _pointer);
final _v = _pointer.value;
calloc.free(_pointer);
return _v;
}