framebufferTexture2D method

void framebufferTexture2D(
  1. int v0,
  2. int v1,
  3. int v2,
  4. int v3,
  5. int v4,
)

Implementation

void framebufferTexture2D(int v0, int v1, int v2, int v3, int v4) {
  return gl.glFramebufferTexture2D(v0, v1, v2, v3, v4);
}