drawBuffers method
void
drawBuffers(
- dynamic buffers
Implementation
void drawBuffers(buffers) {
final ptr = calloc<Uint32>(buffers.length);
ptr.asTypedList(buffers.length).setAll(0, List<int>.from(buffers));
gl.glDrawBuffers(buffers.length, ptr);
// calloc.free(ptr);
// return;
}