createFramebuffer method
Implementation
int createFramebuffer() {
final v = calloc<Uint32>();
gl.glGenFramebuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}
int createFramebuffer() {
final v = calloc<Uint32>();
gl.glGenFramebuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}