deleteTexture method

void deleteTexture(
  1. int v0
)

Implementation

void deleteTexture(int v0) {
  var _texturesList = [v0];
  final ptr = calloc<Uint32>(_texturesList.length);
  ptr.asTypedList(1).setAll(0, _texturesList);
  glDeleteTextures(1, ptr);
  calloc.free(ptr);
}