deleteTexture method
Implementation
void deleteTexture(int v0) {
var _texturesList = [v0];
final ptr = calloc<Uint32>(_texturesList.length);
ptr.asTypedList(1).setAll(0, _texturesList);
glDeleteTextures(1, ptr);
calloc.free(ptr);
}
void deleteTexture(int v0) {
var _texturesList = [v0];
final ptr = calloc<Uint32>(_texturesList.length);
ptr.asTypedList(1).setAll(0, _texturesList);
glDeleteTextures(1, ptr);
calloc.free(ptr);
}