deleteFramebuffer method
Implementation
void deleteFramebuffer(int v0) {
var _list = [v0];
final ptr = calloc<Uint32>(_list.length);
ptr.asTypedList(1).setAll(0, _list);
glDeleteFramebuffers(1, ptr);
calloc.free(ptr);
}
void deleteFramebuffer(int v0) {
var _list = [v0];
final ptr = calloc<Uint32>(_list.length);
ptr.asTypedList(1).setAll(0, _list);
glDeleteFramebuffers(1, ptr);
calloc.free(ptr);
}