deleteBuffer method
Implementation
deleteBuffer(Buffer v0) {
var _buffersList = [v0.bufferId];
final ptr = calloc<Uint32>(_buffersList.length);
ptr.asTypedList(1).setAll(0, _buffersList);
glDeleteBuffers(1, ptr);
calloc.free(ptr);
}
deleteBuffer(Buffer v0) {
var _buffersList = [v0.bufferId];
final ptr = calloc<Uint32>(_buffersList.length);
ptr.asTypedList(1).setAll(0, _buffersList);
glDeleteBuffers(1, ptr);
calloc.free(ptr);
}