createTexture method
Implementation
int createTexture() {
final vPointer = calloc<Uint32>();
glGenTextures(1, vPointer);
int _v = vPointer.value;
calloc.free(vPointer);
return _v;
}
int createTexture() {
final vPointer = calloc<Uint32>();
glGenTextures(1, vPointer);
int _v = vPointer.value;
calloc.free(vPointer);
return _v;
}