createRenderbuffer method
dynamic
createRenderbuffer()
Implementation
createRenderbuffer() {
final v = calloc<Uint32>();
glGenRenderbuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}
createRenderbuffer() {
final v = calloc<Uint32>();
glGenRenderbuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}