createFramebuffer method
dynamic
createFramebuffer()
Implementation
createFramebuffer() {
final v = calloc<Uint32>();
glGenFramebuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}
createFramebuffer() {
final v = calloc<Uint32>();
glGenFramebuffers(1, v);
int _v = v.value;
calloc.free(v);
return _v;
}