glTextureBufferRange top-level property
Implementation
GlTextureBufferRange glTextureBufferRange =
loadFunction<GlTextureBufferRangeNative>(_library, 'glTextureBufferRange')
.asFunction<GlTextureBufferRange>();
GlTextureBufferRange glTextureBufferRange =
loadFunction<GlTextureBufferRangeNative>(_library, 'glTextureBufferRange')
.asFunction<GlTextureBufferRange>();