glGetActiveUniformName top-level property
Implementation
GlGetActiveUniformName glGetActiveUniformName =
loadFunction<GlGetActiveUniformNameNative>(
_library, 'glGetActiveUniformName')
.asFunction<GlGetActiveUniformName>();
GlGetActiveUniformName glGetActiveUniformName =
loadFunction<GlGetActiveUniformNameNative>(
_library, 'glGetActiveUniformName')
.asFunction<GlGetActiveUniformName>();