GlSpecializeShaderNative typedef
GlSpecializeShaderNative =
Void Function(Uint32 shader, Pointer<NativeType> pEntryPoint, Uint32 numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
Implementation
typedef GlSpecializeShaderNative = Void Function(
Uint32 shader,
Pointer pEntryPoint,
Uint32 numSpecializationConstants,
Pointer<Uint32> pConstantIndex,
Pointer<Uint32> pConstantValue);