GlSpecializeShader typedef
GlSpecializeShader =
void Function(int shader, Pointer<NativeType> pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
Implementation
typedef GlSpecializeShader = void Function(
int shader,
/*String*/ Pointer pEntryPoint,
int numSpecializationConstants,
Pointer<Uint32> pConstantIndex,
Pointer<Uint32> pConstantValue);