GlGetActiveUniformBlockNameNative typedef
GlGetActiveUniformBlockNameNative =
Void Function(Uint32 program, Uint32 uniformBlockIndex, Int32 bufSize, Pointer<Int32> length, Pointer<NativeType> uniformBlockName)
Implementation
typedef GlGetActiveUniformBlockNameNative = Void Function(
Uint32 program,
Uint32 uniformBlockIndex,
Int32 bufSize,
Pointer<Int32> length,
Pointer uniformBlockName);