GlGetActiveSubroutineName typedef
GlGetActiveSubroutineName =
void Function(int program, int shadertype, int index, int bufSize, Pointer<Int32> length, Pointer<NativeType> name)
Implementation
typedef GlGetActiveSubroutineName = void Function(int program, int shadertype,
int index, int bufSize, Pointer<Int32> length, Pointer name);