makeCurrent method
Implementation
makeCurrent(List<int> egls) {
_display = egls[3];
_surface = egls[4];
_context = egls[5];
if (Platform.isAndroid) {
/// bind context to this thread. All following OpenGL calls from this thread will use this context
eglMakeCurrent(_display, _surface, _surface, _context);
} else if (Platform.isIOS || Platform.isMacOS || Platform.isWindows) {
// var _d = egl.eglTest();
// print("makeCurrent egl test ${_d} ");
var _result = egl.makeCurrent(_context);
// print("ios makeCurrent _result: ${_result} ");
} else {
throw (" OpenGL-ES.makeCurrent ${Platform.operatingSystem} is not support yet ");
}
}