updateSampler method
dynamic
updateSampler(
- dynamic texture
Implementation
updateSampler(texture) {
var array = [];
array.add(texture.wrapS);
array.add(texture.wrapT);
array.add(texture.wrapR);
array.add(texture.magFilter);
array.add(texture.minFilter);
array.add(texture.anisotropy);
var key = array.join();
var samplerGPU = this.samplerCache.get(key);
if (samplerGPU == undefined) {
samplerGPU = this.device.createSampler(GPUSamplerDescriptor(
addressModeU: this._convertAddressMode(texture.wrapS),
addressModeV: this._convertAddressMode(texture.wrapT),
addressModeW: this._convertAddressMode(texture.wrapR),
magFilter: this._convertFilterMode(texture.magFilter),
minFilter: this._convertFilterMode(texture.minFilter),
mipmapFilter: this._convertFilterMode(texture.minFilter),
maxAnisotropy: texture.anisotropy));
this.samplerCache.set(key, samplerGPU);
}
var textureProperties = this.properties.get(texture);
textureProperties.samplerGPU = samplerGPU;
}