update method
dynamic
update(
- dynamic object
Implementation
update(object) {
var geometry = object.geometry;
var updateMap = this.updateMap;
var frame = this.info.render["frame"];
if (geometry is! BufferGeometry) {
throw ('THREE.WebGPURenderer: This renderer only supports THREE.BufferGeometry for geometries.');
}
if (updateMap.get(geometry) != frame) {
this.geometries.update(geometry);
updateMap.set(geometry, frame);
}
}