WebGPUNodeBuilder constructor
WebGPUNodeBuilder(
- dynamic object,
- dynamic renderer, [
- dynamic lightNode = null
Implementation
WebGPUNodeBuilder(object, renderer, [lightNode = null])
: super(object, renderer, null) {
this.lightNode = lightNode;
this.bindings = {"vertex": [], "fragment": []};
this.bindingsOffset = {"vertex": 0, "fragment": 0};
this.uniformsGroup = {};
this._parseObject();
}