update method
dynamic
update(
- dynamic object,
- dynamic count,
- dynamic instanceCount
Implementation
update(object, count, instanceCount) {
this.render["drawCalls"]++;
if (object is Mesh) {
this.render["triangles"] += instanceCount * (count / 3);
} else if (object is Points) {
this.render["points"] += instanceCount * count;
} else if (object is LineSegments) {
this.render["lines"] += instanceCount * (count / 2);
} else if (object is Line) {
this.render["lines"] += instanceCount * (count - 1);
} else {
console.error('THREE.WebGPUInfo: Unknown object type.');
}
}