setValueM2 method
dynamic
setValueM2(
- dynamic gl,
- dynamic v, [
- WebGLTextures? textures
])
Implementation
setValueM2(gl, v, [WebGLTextures? textures]) {
var cache = this.cache;
var elements = v.elements;
if (elements == null) {
if (arraysEqual(cache, v)) return;
gl.uniformMatrix2fv(addr, false, v);
copyArray(cache, v);
} else {
if (arraysEqual(cache, elements)) return;
mat2array.set(List<double>.from(elements.map((e) => e.toDouble())), 0);
gl.uniformMatrix2fv(addr, false, mat2array);
copyArray(cache, elements);
}
}