upload static method
dynamic
upload(
- dynamic gl,
- dynamic seq,
- dynamic values,
- dynamic textures,
Implementation
static upload(gl, seq, values, textures) {
for (var i = 0, n = seq.length; i != n; ++i) {
var u = seq[i];
var v = values[u.id];
// var value = v["value"];
// var _vt = value.runtimeType.toString();
// print("WebGLUniforms.upload ${_vt} name: ${u.id} value: ${value} ");
// if(_vt == "Matrix4" || _vt == "Matrix3" || _vt == "Color" || _vt == "Vector2" || _vt == "Vector3") {
// print(value.toJSON());
// } else if(_vt == "List<Vector3>") {
// print(value.map((e) => e.toJSON()));
// } else if( u.id == "lightProbe" ) {
// print(value.map((e) => e.toJSON() ) );
// } else if( u.id == "directionalLights" ) {
// print(value.map((e) => e["color"].toJSON() ) );
// print(value.map((e) => e["direction"].toJSON() ) );
// } else if(u.id == "spotLights") {
// print("spotLights... ");
// print(value.map((e) => e["position"].toJSON() ) );
// print(value.map((e) => e["direction"].toJSON() ) );
// print(value.map((e) => e["color"].toJSON() ) );
// } else if(u.id == "spotShadowMatrix" || u.id == "directionalShadowMatrix") {
// print(value.map((e) => e.toJSON()));
// } else {
// print(value);
// }
if (v["needsUpdate"] != false) {
// note: always updating when .needsUpdate is null
u.setValue(gl, v["value"], textures);
}
}
}