setValue method
Implementation
setValue(gl, name, value, [WebGLTextures? textures]) {
var u = map[name];
if (u != null) u.setValue(gl, value, textures);
}
setValue(gl, name, value, [WebGLTextures? textures]) {
var u = map[name];
if (u != null) u.setValue(gl, value, textures);
}