setMask method
Implementation
setMask(int stencilMask) {
if (currentStencilMask != stencilMask && !locked) {
gl.stencilMask(stencilMask);
currentStencilMask = stencilMask;
}
}
setMask(int stencilMask) {
if (currentStencilMask != stencilMask && !locked) {
gl.stencilMask(stencilMask);
currentStencilMask = stencilMask;
}
}