LightState constructor
Implementation
LightState(Map<String, dynamic> json) {
version = json["version"];
hash = json["hash"];
ambient = List<double>.from(json["ambient"]);
probe = List<Vector3>.from(json["probe"]);
directional = json["directional"];
directionalShadow = json["directionalShadow"];
directionalShadowMap = json["directionalShadowMap"];
directionalShadowMatrix = json["directionalShadowMatrix"];
spot = json["spot"];
spotShadow = json["spotShadow"];
spotShadowMap = json["spotShadowMap"];
spotShadowMatrix = json["spotShadowMatrix"];
rectArea = json["rectArea"];
point = json["point"];
pointShadow = json["pointShadow"];
pointShadowMap = json["pointShadowMap"];
pointShadowMatrix = json["pointShadowMatrix"];
hemi = json["hemi"];
}