Data3DTexture constructor
Data3DTexture(
[ - NativeArray<num>? data,
- int width = 1,
- int height = 1,
- int depth = 1,
])
Implementation
Data3DTexture(
[NativeArray? data, int width = 1, int height = 1, int depth = 1])
: super(null, null, null, null, null, null, null, null, null, null) {
image =
ImageElement(data: data, width: width, height: height, depth: depth);
magFilter = LinearFilter;
minFilter = LinearFilter;
wrapR = ClampToEdgeWrapping;
generateMipmaps = false;
flipY = false;
unpackAlignment = 1;
}