copyTextureToTexture3D method
void
copyTextureToTexture3D(})
Implementation
void copyTextureToTexture3D(
Box3 sourceBox,
Vector3 position,
Texture srcTexture,
Texture dstTexture, {
int level = 0,
}) {
var width = sourceBox.max.x - sourceBox.min.x + 1;
var height = sourceBox.max.y - sourceBox.min.y + 1;
var depth = sourceBox.max.z - sourceBox.min.z + 1;
var glFormat = utils.convert(dstTexture.format);
var glType = utils.convert(dstTexture.type);
var glTarget;
if (dstTexture is Data3DTexture) {
textures.setTexture3D(dstTexture, 0);
glTarget = _gl.TEXTURE_3D;
} else if (dstTexture is DataArrayTexture) {
textures.setTexture2DArray(dstTexture, 0);
glTarget = _gl.TEXTURE_2D_ARRAY;
} else {
print(
'THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.');
return;
}
_gl.pixelStorei(_gl.UNPACK_FLIP_Y_WEBGL, dstTexture.flipY ? 1 : 0);
_gl.pixelStorei(
_gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, dstTexture.premultiplyAlpha);
_gl.pixelStorei(_gl.UNPACK_ALIGNMENT, dstTexture.unpackAlignment);
var unpackRowLen = _gl.getParameter(_gl.UNPACK_ROW_LENGTH);
var unpackImageHeight = _gl.getParameter(_gl.UNPACK_IMAGE_HEIGHT);
var unpackSkipPixels = _gl.getParameter(_gl.UNPACK_SKIP_PIXELS);
var unpackSkipRows = _gl.getParameter(_gl.UNPACK_SKIP_ROWS);
var unpackSkipImages = _gl.getParameter(_gl.UNPACK_SKIP_IMAGES);
var image = srcTexture.isCompressedTexture
? srcTexture.mipmaps[0]
: srcTexture.image;
_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, image.width);
_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, image.height);
_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, sourceBox.min.x);
_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, sourceBox.min.y);
_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, sourceBox.min.z);
if (srcTexture is DataTexture || srcTexture is Data3DTexture) {
_gl.texSubImage3D(glTarget, level, position.x, position.y, position.z,
width, height, depth, glFormat, glType, image.data);
} else {
if (srcTexture.isCompressedTexture) {
print(
'THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture.');
_gl.compressedTexSubImage3D(glTarget, level, position.x, position.y,
position.z, width, height, depth, glFormat, image.data);
} else {
_gl.texSubImage3D(glTarget, level, position.x, position.y, position.z,
width, height, depth, glFormat, glType, image);
}
}
_gl.pixelStorei(_gl.UNPACK_ROW_LENGTH, unpackRowLen);
_gl.pixelStorei(_gl.UNPACK_IMAGE_HEIGHT, unpackImageHeight);
_gl.pixelStorei(_gl.UNPACK_SKIP_PIXELS, unpackSkipPixels);
_gl.pixelStorei(_gl.UNPACK_SKIP_ROWS, unpackSkipRows);
_gl.pixelStorei(_gl.UNPACK_SKIP_IMAGES, unpackSkipImages);
// Generate mipmaps only when copying level 0
if (level == 0 && dstTexture.generateMipmaps) _gl.generateMipmap(glTarget);
state.unbindTexture();
}