WebGLMultisampleRenderTarget constructor

WebGLMultisampleRenderTarget(
  1. int width,
  2. int height, [
  3. WebGLRenderTargetOptions? options
])

Implementation

WebGLMultisampleRenderTarget(int width, int height,
    [WebGLRenderTargetOptions? options])
    : super(width, height, options) {
  isWebGLMultisampleRenderTarget = true;
  ignoreDepthForMultisampleCopy =
      this.options.ignoreDepth != undefined ? this.options.ignoreDepth : true;
  useRenderToTexture = (this.options.useRenderToTexture != undefined)
      ? this.options.useRenderToTexture
      : false;
  useRenderbuffer = useRenderToTexture == false;
}