three_dart/three3d/objects/index
        library 
 
      
    
    
    
    
      Functions
      
          - 
  checkBufferGeometryIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, BufferAttribute<NativeArray<num>> position, dynamic morphPosition, dynamic morphTargetsRelative, dynamic uv, dynamic uv2, int a, int b, int c)
    → Intersection?
  
  
- 
  
  
- 
  checkIntersection(Object3D object, Material material, Raycaster raycaster, Ray ray, Vector3 pA, Vector3 pB, Vector3 pC, Vector3 point)
    → Intersection?
  
  
- 
  
  
- 
  testPoint(Vector3 point, num index, num localThresholdSq, Matrix4 matrixWorld, Raycaster raycaster, List<Intersection> intersects, Object3D object)
    → void
  
  
- 
  
  
- 
  transformVertex(dynamic vertexPosition, Vector3 mvPosition, Vector2 center, dynamic scale, double? sin, double? cos)
    → void
  
  
-