applyEuler method

Vector3 applyEuler(
  1. Euler? euler
)

Implementation

Vector3 applyEuler(Euler? euler) {
  if (!(euler != null && euler.type == "Euler")) {
    print(
        'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.');
  }

  return applyQuaternion(_quaternion.setFromEuler(euler!, false));
}