setFromEuler method
Implementation
Quaternion setFromEuler(Euler euler, [bool update = false]) {
var x = euler.x;
var y = euler.y;
var z = euler.z;
var order = euler.order;
// http://www.mathworks.com/matlabcentral/fileexchange/
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
// content/SpinCalc.m
var cos = Math.cos;
var sin = Math.sin;
var c1 = cos(x / 2);
var c2 = cos(y / 2);
var c3 = cos(z / 2);
var s1 = sin(x / 2);
var s2 = sin(y / 2);
var s3 = sin(z / 2);
switch (order) {
case 'XYZ':
_x = s1 * c2 * c3 + c1 * s2 * s3;
_y = c1 * s2 * c3 - s1 * c2 * s3;
_z = c1 * c2 * s3 + s1 * s2 * c3;
_w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'YXZ':
_x = s1 * c2 * c3 + c1 * s2 * s3;
_y = c1 * s2 * c3 - s1 * c2 * s3;
_z = c1 * c2 * s3 - s1 * s2 * c3;
_w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case 'ZXY':
_x = s1 * c2 * c3 - c1 * s2 * s3;
_y = c1 * s2 * c3 + s1 * c2 * s3;
_z = c1 * c2 * s3 + s1 * s2 * c3;
_w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'ZYX':
_x = s1 * c2 * c3 - c1 * s2 * s3;
_y = c1 * s2 * c3 + s1 * c2 * s3;
_z = c1 * c2 * s3 - s1 * s2 * c3;
_w = c1 * c2 * c3 + s1 * s2 * s3;
break;
case 'YZX':
_x = s1 * c2 * c3 + c1 * s2 * s3;
_y = c1 * s2 * c3 + s1 * c2 * s3;
_z = c1 * c2 * s3 - s1 * s2 * c3;
_w = c1 * c2 * c3 - s1 * s2 * s3;
break;
case 'XZY':
_x = s1 * c2 * c3 - c1 * s2 * s3;
_y = c1 * s2 * c3 - s1 * c2 * s3;
_z = c1 * c2 * s3 + s1 * s2 * c3;
_w = c1 * c2 * c3 + s1 * s2 * s3;
break;
default:
print(
'THREE.Quaternion: .setFromEuler() encountered an unknown order: ' +
order);
}
if (update) {
onChangeCallback();
}
return this;
}