intersectsSphere method
Implementation
bool intersectsSphere(Sphere sphere) {
// Find the point on the AABB closest to the sphere center.
clampPoint(sphere.center, _vectorBox3);
// If that point is inside the sphere, the AABB and sphere intersect.
return _vectorBox3.distanceToSquared(sphere.center) <=
(sphere.radius * sphere.radius);
}