intersectsBox method
Implementation
bool intersectsBox(Box3 box) {
// using 6 splitting planes to rule out intersections.
return box.max.x < min.x ||
box.min.x > max.x ||
box.max.y < min.y ||
box.min.y > max.y ||
box.max.z < min.z ||
box.min.z > max.z
? false
: true;
}