PlaneHelper constructor

PlaneHelper(
  1. dynamic plane, [
  2. dynamic size = 1,
  3. dynamic hex = 0xffff00
])

Implementation

factory PlaneHelper(plane, [size = 1, hex = 0xffff00]) {
  var color = hex;

  List<double> positions = [
    1,
    -1,
    1,
    -1,
    1,
    1,
    -1,
    -1,
    1,
    1,
    1,
    1,
    -1,
    1,
    1,
    -1,
    -1,
    1,
    1,
    -1,
    1,
    1,
    1,
    1,
    0,
    0,
    1,
    0,
    0,
    0
  ];

  var geometry = BufferGeometry();
  geometry.setAttribute(
      'position',
      Float32BufferAttribute(Float32Array.from(positions), 3, false));
  geometry.computeBoundingSphere();

  var planeHelper = PlaneHelper.create(
      geometry, LineBasicMaterial({"color": color, "toneMapped": false}));

  planeHelper.plane = plane;

  planeHelper.size = size;

  List<double> positions2 = [
    1,
    1,
    1,
    -1,
    1,
    1,
    -1,
    -1,
    1,
    1,
    1,
    1,
    -1,
    -1,
    1,
    1,
    -1,
    1
  ];

  var geometry2 = BufferGeometry();
  geometry2.setAttribute(
      'position',
      Float32BufferAttribute(Float32Array.from(positions2), 3, false));
  geometry2.computeBoundingSphere();

  planeHelper.add(Mesh(
      geometry2,
      MeshBasicMaterial({
        "color": color,
        "opacity": 0.2,
        "transparent": true,
        "depthWrite": false,
        "toneMapped": false
      })));

  return planeHelper;
}