update method
dynamic
update()
Implementation
update() {
_v1.setFromMatrixPosition(light.matrixWorld);
_v2.setFromMatrixPosition(light.target!.matrixWorld);
_v3.subVectors(_v2, _v1);
lightPlane.lookAt(_v2);
if (color != null) {
lightPlane.material.color.set(color);
targetLine.material.color.set(color);
} else {
lightPlane.material.color.copy(light.color);
targetLine.material.color.copy(light.color);
}
targetLine.lookAt(_v2);
targetLine.scale.z = _v3.length();
}