cube_frag top-level property
Implementation
String cube_frag = """
#include <envmap_common_pars_fragment>
uniform float opacity;
varying vec3 vWorldDirection;
#include <cube_uv_reflection_fragment>
void main() {
vec3 vReflect = vWorldDirection;
#include <envmap_fragment>
gl_FragColor = envColor;
gl_FragColor.a *= opacity;
#include <tonemapping_fragment>
#include <encodings_fragment>
}
""";