background_frag top-level property

String background_frag
getter/setter pair

Implementation

String background_frag = """
uniform sampler2D t2D;

varying vec2 vUv;

void main() {

	gl_FragColor = texture2D( t2D, vUv );

  #ifdef DECODE_VIDEO_TEXTURE
		// inline sRGB decode (TODO: Remove this code when https://crbug.com/1256340 is solved)
		gl_FragColor = vec4( mix( pow( gl_FragColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), gl_FragColor.rgb * 0.0773993808, vec3( lessThanEqual( gl_FragColor.rgb, vec3( 0.04045 ) ) ) ), gl_FragColor.w );
	#endif

	#include <tonemapping_fragment>
	#include <encodings_fragment>

}
""";