three_dart_jsm/three_dart_jsm/shaders/index
        library 
 
      
    
    
    
      Properties
      
          - 
  AfterimageShader
  ↔ Map<String, Object>
  
- 
  Afterimage shader
I created this effect inspired by a demo on codepen:
https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
  getter/setter pair 
- 
  BleachBypassShader
  ↔ Map<String, Object>
  
- 
  Bleach bypass shader http://en.wikipedia.org/wiki/Bleach_bypassgetter/setter pair 
- 
  ConvolutionShader
  ↔ Map
  
- 
  Convolution shader
ported from o3d sample to WebGL / GLSL
http://o3d.googlecode.com/svn/trunk/samples/convolution.html
  getter/setter pair 
- 
  ConvolutionShader_buildKernel
  ↔ Function
  
- 
  
  getter/setter pair 
- 
  CopyShader
  ↔ Map<String, dynamic>
  
- 
  Full-screen textured quad shader
  getter/setter pair 
- 
  DigitalGlitch
  ↔ Map<String, dynamic>
  
- 
  RGB Shift Shader
Shifts red and blue channels from center in opposite directions
Ported from http://kriss.cx/tom/2009/05/rgb-shift/
by Tom Butterworth / http://kriss.cx/tom/
  getter/setter pair 
- 
  DotScreenShader
  ↔ Map<String, dynamic>
  
- 
  Dot screen shader
based on glfx.js sepia shader
https://github.com/evanw/glfx.js
  getter/setter pair 
- 
  FilmShader
  ↔ Map<String, dynamic>
  
- 
  Film grain & scanlines shader
  getter/setter pair 
- 
  FXAAShader
  ↔ Map<String, dynamic>
  
- 
  NVIDIA FXAA by Timothy Lottes
http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
  getter/setter pair 
- 
  GammaCorrectionShader
  ↔ Map<String, Object>
  
- 
  Gamma Correction Shader
http://en.wikipedia.org/wiki/gamma_correction
  getter/setter pair 
- 
  HorizontalBlurShader
  ↔ Map<String, dynamic>
  
- 
  Two pass Gaussian blur filter (horizontal and vertical blur shaders)
  getter/setter pair 
- 
  LuminosityHighPassShader
  ↔ Map<String, dynamic>
  
- 
  Luminosity
http://en.wikipedia.org/wiki/Luminosity
  getter/setter pair 
- 
  LUTShader
  ↔ Map<String, Object>
  
- 
  
  getter/setter pair 
- 
  UnpackDepthRGBAShader
  ↔ Map<String, dynamic>
  
- 
  Unpack RGBA depth shader
  getter/setter pair 
- 
  VerticalBlurShader
  ↔ Map<String, dynamic>
  
- 
  Two pass Gaussian blur filter (horizontal and vertical blur shaders)
  getter/setter pair 
- 
  VignetteShader
  ↔ Map<String, dynamic>
  
- 
  Vignette shader
based on PaintEffect postprocess from ro.me
http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
  getter/setter pair