renderSprite method

void renderSprite(
  1. dynamic v1,
  2. dynamic element,
  3. Material material
)

Implementation

void renderSprite(RenderableSprite v1,RenderableSprite element, Material material){
  double scaleX = element.scale.x * widthHalf;
  double scaleY = element.scale.y * heightHalf;

  if (material is PointsMaterial) {
    scaleX *= material.size!;
    scaleY *= material.size!;
  }

  String path = 'M' + convert( v1.x - scaleX * 0.5 ) + ',' + convert( v1.y - scaleY * 0.5 ) + 'h' + convert( scaleX ) + 'v' + convert( scaleY ) + 'h' + convert( - scaleX ) + 'z';
  String style = '';

  if ( material is SpriteMaterial || material is PointsMaterial ) {
    style = 'fill:${material.color.getStyle()};fill-opacity:${material.opacity}';
  }

  addPath(style, path);
}