WEBGL_CONSTANTS top-level property
Implementation
/* CONSTANTS */
var WEBGL_CONSTANTS = {
"FLOAT": 5126,
//FLOAT_MAT2: 35674,
"FLOAT_MAT3": 35675,
"FLOAT_MAT4": 35676,
"FLOAT_VEC2": 35664,
"FLOAT_VEC3": 35665,
"FLOAT_VEC4": 35666,
"LINEAR": 9729,
"REPEAT": 10497,
"SAMPLER_2D": 35678,
"POINTS": 0,
"LINES": 1,
"LINE_LOOP": 2,
"LINE_STRIP": 3,
"TRIANGLES": 4,
"TRIANGLE_STRIP": 5,
"TRIANGLE_FAN": 6,
"UNSIGNED_BYTE": 5121,
"UNSIGNED_SHORT": 5123
};