rotateZ method
Implementation
BufferGeometry rotateZ(num angle) {
// rotate geometry around world z-axis
_bufferGeometrym1.makeRotationZ(angle);
applyMatrix4(_bufferGeometrym1);
return this;
}
BufferGeometry rotateZ(num angle) {
// rotate geometry around world z-axis
_bufferGeometrym1.makeRotationZ(angle);
applyMatrix4(_bufferGeometrym1);
return this;
}