validate method
dynamic
validate()
Implementation
validate() {
var valid = true;
var valueSize = getValueSize();
if (valueSize - Math.floor(valueSize) != 0) {
print('THREE.KeyframeTrack: Invalid value size in track. ${this}');
valid = false;
}
var times = this.times, values = this.values, nKeys = times.length;
if (nKeys == 0) {
print('THREE.KeyframeTrack: Track is empty. ${this}');
valid = false;
}
num? prevTime;
for (var i = 0; i != nKeys; i++) {
var currTime = times[i];
if (currTime.runtimeType.toString() == 'num' && currTime == null) {
print(
'THREE.KeyframeTrack: Time is not a valid number. ${this} i: $i $currTime');
valid = false;
break;
}
if (prevTime != null && prevTime > currTime) {
print(
'THREE.KeyframeTrack: Out of order keys.${this} i: $i currTime: $currTime prevTime: $prevTime');
valid = false;
break;
}
prevTime = currTime;
}
if (AnimationUtils.isTypedArray(values)) {
for (var i = 0, n = values.length; i != n; ++i) {
var value = values[i];
if (value == null) {
print(
'THREE.KeyframeTrack: Value is not a valid number. ${this} i: $i value: $value');
valid = false;
break;
}
}
}
return valid;
}