updateTextureMatrix method

void updateTextureMatrix(
  1. Camera camera
)

Implementation

void updateTextureMatrix(THREE.Camera camera ) {
  textureMatrix.set(
    0.5, 0.0, 0.0, 0.5,
    0.0, 0.5, 0.0, 0.5,
    0.0, 0.0, 0.5, 0.5,
    0.0, 0.0, 0.0, 1.0
  );

  textureMatrix.multiply( camera.projectionMatrix );
  textureMatrix.multiply( camera.matrixWorldInverse );
  textureMatrix.multiply( matrixWorld );
}